Kids Learning Money is the 1th educational app in our Curriculum Series. Kids Learning Money contains no third-party ads.Wouldn't it be wonderful if there was a simple game that made learning to count money fun? There is! It's called Learning Money.
This is a game for the whole family! From a kid’s first experience with money to adults learning new currencies before visiting a foreign country.Your child will love playing Learning Money, and you'll be able to relax, knowing your child is learning while having fun.
There are two game modesLearning Mode: take your time to learn every single coin or bill, dragging it to the upper area of the screen to reach the target amountArcade Mode: with score and countdown timer you can challenge your friends at who is the faster counter of money.
US Dollar, Euro and British Pounds, with 200 levels for each.
Features included in Kids Learning money:★ Comics themed app for fun learning★ 2 games: "Learning" and "Arcade"★ Tutorial screen for beginners★ Kids tested★ US Dollar, Euro, and British Pounds★ 200 levels (600 total) for each currency★ Results screen that shows each level’s score★ Large buttons for easy navigation★ Sound control★ Kids Learning money runs on any mobile device (Android 2.1 or higher)
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.Educational entertainment (also referred to by the portmanteau "edutainment", which is education + entertainment) is any entertainment content that is designed to educate as well as to entertain. Content with a high degree of both educational and entertainment value is known as edutainment. There also exists content that is primarily educational but has incidental entertainment value. Finally, there is content that is mostly entertaining but can be seen to have some educational value.